That was so damn enjoyable. The plot was exciting and unpredictable; it told just enough of the story without boring us with too much. Also, the animation and voice acting was just delightful. It was professional, without being presumptuous or seeming to insist it's of a higher caliber than it is. It was just great.
That was great. How unexpected (despite the name)! The animation was smooth, the voice acting was believable, and the outcome was hilarious.
Thanks man! :D
A very interesting concept. Also, the way the characters used the powers found in game were well adapted to this media. However, the voice acting was quiet compared to the background noise and the animation was kind of weird at some points, especially when Link put up his hands to do quotes.
I KNOW. XD. PEOPLE KNOW I USED THE GODDESSES POWERS APPEAR THE SAME WAY SCOOT DID IN "ZELDA: U.O.," BUT WHERE ELSE WOULD THEY APPEAR? XD. IN LATER EPISODES I'M RE-ANIMATING, LINK IS GOING TO USE HIS HANDS FOR MORE MAGIC. THE ANIMATING & VOICE ACTING WILL ALSO GET BETTER. THANKS FOR YOUR CRITIQUE. (^_^).
There is a huge coding problem here.
It won't let me switch to any other gun once I've chosen the freezing one during an invasion. Clicking neither the gun, nor the icon does anything to switch weapons.
I've never seen that bug before. You can save the game and restart it until I figure out the problem.
A simple yet elegant game design with a good idea behind it. I jsut kind of feel like there should be a little tighter tether from the ball to the mouse and maybe a touch stronger gravity. Otherwise great job!
Though the 20 troop cap and the fact that one can't "undo" were a bit annoying, this was a simple, addictive, yet playable game that was thought out and well tuned. I think the one thing that would make this game better, besides tweaking a few of the upgrades and troop caps, would be adding a single battle or experiment mode. Besides that, this was a solid and well put together game.
84m 38s on normal.
Hey Thanks for the review, the troop cap, was mainly because if we have more then 20 units then the other side has 20 units, now we have 40 units all at once on the screen and it will slow down the game quite a lot. Maybe one day when the average computer is faster we will have some massive armys. The undo, was something we thought about for a while but in the end we decided not to put in an undo.?
It was pretty boisterous and space-filling most of the time, but there were some pretty nuanced things going on in terms of effects and atmospheres and rhythmic/duration suspensions. It was fun and groovy but had plenty of ideas to digest. Loved the complete pause at 2:05 as well. It's hard to be original in this style of music, but I think you managed that well. Bravo.
I don't like techno, but this was good.
It wasn't complete repetitive ear-rape, so that's a good thing. But, it also showed contrast in dynamics, character, and movement. Good work!
The general grandiose nature of the piece, as well as harmonic novelties in suspensions suggest Beethoven. Chord progression, melody structure, and romantic styling suggest Chopin. Texture and chord treatment suggest Rachmaninov.
This made my day.
Why Thank you very much!
Interesting that you think the styling is chopin-like, thats pretty much what i was going for with these pieces.
Yes it is. And yes, yes he does. Great work! I'll be sure to look out for him in the future. How frightful.
Thanks, but don't forget to look under your bed tonight! :P
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